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By Jack Scruby – Soldier Factory News #1Basic War Game Rules for a fast, hard-hitting musket period game with no bookkeeping!Almost every mail delivery brings letters asking us what rules we use for fighting our n-gauge war games. Mike Frank and I have developed a swift moving set of rules, simplified to the extreme. These can be used for any Musket Period war game merely be extending or shortening the range of musket and artillery fire. Thus for Civil War you would extend the range; for Napoleonic you would shorten it.Originally this set of rules was designed for use with our war game club when we staged large battles with five or six players per side. These rules eliminate any “bookkeeping” and no roster sheets are kept or used.
We recommend war game clubs try these rules once if they are looking for a fast-moving battle without complications or arguments.Specifically one must remember also that n-gauge scale war games are really “strategy-tactical” games, not just tactical. The simplified rules then are designed only for this type of game.
More complicated rules can be used for a straight tactical game using larger scale model soldiers.MovementAll movement and ranges are devised to use on a standard six-foot wide war game table. Length of the table does not matter. If tabletop is smaller, cut movement and ranges to ratio.A column consists of two or more stands of troops in column (one behind the other).Infantry formed in square may move at column speed if formed from four stands (plus one in center as support).