- #ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES INSTALL#
- #ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES FOR ANDROID#
- #ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES ANDROID#
- #ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES SOFTWARE#
- #ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES WINDOWS#
#ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES ANDROID#
To change the JDK, SDK, or NDK that Unity uses to build Android apps: Warning: Unity does not officially support versions of the JDK, SDK, or NDK other than the ones it supplies.
#ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES FOR ANDROID#
To do this, go to Preferences > External tools and enter the directory paths in the SDK and NDK fields: Preferences window showing external tools settings for Android
#ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES INSTALL#
If you manually install the Android SDK & NDK tools in another location, and you do not want to duplicate the installation, you can specify the location in the Unity Preferences window. Unity installs Android SDK & NDK tools respectively in the SDK and NDK folders under /Unity/Hub/Editor//Editor/Data/PlaybackEngines/AndroidPlayer/. Unity recommends that you use the Unity Hub to install Android SDK & NDK tools, to ensure that you receive the correct versions and configuration.
Using an alternate Java Development Kit, Android SDK, or NDK For more information on connecting your Android device to the SDK, refer to the Running Your App section of the Android Developer documentation.
#ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES WINDOWS#
The setup process differs for Windows and macOS and is explained in detail on the Android developer website. See the manufacturer website for your device for additional information. If you are developing on a Windows computer, you might need to install a device-specific USB driver. Android now enters debug mode when it is connected to a computer via USB.Ĭonnect your device to your computer using a USB cable. Go to Settings > Developer options (or, if this does not work, on some devices the path is Settings > System > Developer options), and check the USB debugging checkbox. Note: On Android versions prior to 4.2 (Jelly Bean), the Developer options are enabled by default. On the seventh tap, Developer options are unlocked. A pop-up notification saying “You are now X steps away from being a developer” appears, with “X” being a number that counts down with every additional tap. For specific information on your device and Android version, refer to your hardware manufacturer.Īfter you navigate to the build number using the instructions above, tap on the build number seven times. The location of the build number varies between devices for stock Android, it’s usually Settings > About phone > Build number. To do this, find the build number in your device’s Settings menu. To enable USB debugging, you must enable Developer options on your device. If you are using a 2018 version of Unity, see the Unity 2018.4 documentation for information on manually installing the Android SDK and NDK. You can install Android Build Support and the Android SDK & NDK tools when you install the Unity Editor, or add them at a later time.įor information on adding the Android modules at install time, see Installing Unity.įor information on adding the Android modules to an existing installation, see Adding modules to the Editor. Use the Unity Hub to install Android Build Support and the required Android SDK & NDK tools: Add Android modules Install Android Build Support and the Android SDK & NDK tools By default, Unity installs a Java Development Kit based on OpenJDK.
#ANDROID STUDIO RUN EMULATOR FAILED TO PARSE PROPERTIES SOFTWARE#
You also need to install the Android Software Development Kit (SDK) and the Native Development Kit (NDK) to build and run any code on your Android device. It’s often useful to cache the result of a query on a device.To build and run for Android, you must install the Unity Android Build Support platform module. Caching Queries With Local Datastore enabled For example, if you call deleteEventually, on an object, it will no longer be returned from these queries. The query even takes into account any changes you’ve made to the object that haven’t yet been saved to the cloud. The results will include every object that matches the query that’s been pinned to your device. You can query from the local datastore using exactly the same kinds of queries you use over the network. getInBackground ( "xWMyZ4YEGZ", new GetCallback () ) getQuery ( "GameScore" ) // Retrieve the object by id query.