Hyper Dragon Ball Z is a freeware game developed from the engine by fans of the anime dubbed 'Team Z2'. The gameplay focuses on the mechanics inspired by and with other fighting games thrown into the mix (like and ). Initially beginning as a simple brand of Dragon Ball Z characters to go against the traditional Dragon Ball Z characters introduced into M.U.G.E.N. So far (overly flashy, broken, suffering heavily from, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coder) expanded to include various others, including inspiring some other smaller projects in the team's honor.
May 20, 2018 Made as a tribute to 2d dragonball games and capcom styled fighting games, Hyper dbz is here.
It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SS Goku, Mr. Satan, and the Saibamen; an updated EVO 2014 build replaced Mr. Satan and the Saibamen (who are still in the game as non playable characters.) with Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and new stages. The 'Majin Build' brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin Vegeta and Babidi).
Piccolo was then released on Christmas 2016, and was included with the along with various updates (including, as the name suggests, an overhauled Mr. Super Buu was then released on August 8th 2017. Gotenks came afterwards early in 2018. Tien Shinhan was released in December of that same year.Soon to be released characters are Krillin, Android #18, Cell, Jiren, Goku Black and SSJ Vegeta. The download for the sample of the game (which includes the latest build) is and the page to download characters is. This game provides examples of the following tropes:.: A version of Jiren was released this day in 2018. He cannot take damage and will do nothing but meditate the entire match until his meter is completely full, at which point he grabs the opponent and throws them for a.
Fighting him in versus turns into an. For 2019, Vegetto was released in honor of Balthazar's birthday. Or rather, Vegetto turned into the strongest candy in the world by Majin Buu.: A in the game is for some odd character to appear in place of your chosen fighter at the start of a match before leaving or getting kicked out. Examples include Bulma, Sonic The Hedgehog and super deformed versions of Cell and Goku Black. /: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta.
He can tack on the most amount of non-super projectiles and expands his combo hit further with his super projectiles (the only other person who comes close is SS Goku and he achieves this through teleporting rather than raw beam spamming). The base version of his Galactic Gunfire has the players and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, 'Machine Gun Tantrum'.: When charging his ki, Gotenks yells 'Yeah, Hyper Dragon Ball Z!' . One of Vegeta's victory animations has him briefly looking at the screen, and then proceeding to fire a ki blast at the screen (a la James Bond).
If Buu wins with little to no damage, he will laugh maniacally, and then fly really close towards the camera, saying 'You look like you could be tasty!' .: ( ) occasionally shows up in (Majin) Vegeta's intros piloting a mech, (though the 'dragon' part of this trope only comes from when she's doing this to someone who clearly outclasses her in said mech).,.: Gotenks, while Gotenks otherwise, apes Yamcha's Wolf Fang Fist.: Gotenks' moveset involves the Russian Cossack, and a pirouette.: Of course, this is a given, but they really make each character stand out, even the super forms of Goku and Vegeta. Gohan is especially this considering that even before he got a sprite revamp, he played almost entirely different from Goku despite being a mere hair swap of him at the time.: Gohan is a male,. His UNLEASHED Mode even banks on his Omnikicks and both variations of the (giving them substantial power boosts while they fill up the UNLEASHED gauge in return).:.
Mr. Satan is a with comical, unusual techniques. If he survives long enough, though, he can actually dish out serious damage with his super moves. Gotenks has complex techniques and two transformations available as part of his moveset, but he has several comical moves and never shuts up.
Repeatedly trash talking his opponent alongside his ghost helpers is part of the way to unlock his ultimate attack.: Gotenks summons Super Ghosts with his Ghost Bros. Move.: 'Cyan' Goku or 'Cyan' Vegeta are randomly selected as this once you've beaten everyone else before them (they're the two in their Super Saiyan God Super Saiyan forms). They're twice as fast on the ground than the originals, hit twice as hard or twice as much than usual, take half damage from all sources compared to everyone not named Mr.
Satan, and possess an even higher super gauge that apparently fills up much faster than everyone else's. 'Cyan' Goku uses SS Goku's moveset (due to SS Goku and Goku having different palette coding and sprites) and he can arbitrarily spam and abuse his 'Zanzoken' and Pursuit Attacks unlike the original.
'Cyan' Vegeta uses the stance and movement of Vegeta but combines the special movesets of Vegeta and Majin Vegeta and possibly the regular one (due to the two characters having the exact same palette coding and sprites, although human players controlling him are stuck with Vegeta's moveset), and as mentioned above all of his Ki-based attacks have been doubled in number and or hits. They also unleash a related to the color blue upon beating you. The Champ version replaces both with Golden Freeza. Unlike Cyan Goku or Vegeta, he cannot be controlled by the player if the selection screen is altered to include him, so he is always controlled by the CPU.: Ultimate Gohan is the most aerial-centric character in this game, and yet he doesn't have an aerial version of either of his normal 'Hurricane Kicks' unlike the original users of the moves. Gohan does have the 'Super Hurricane Kick' that can be done in the air but it can only be done in the air unlike the original Shinku Tatsumaki Senpukyaku which could only be done on the ground.:. There have been two versions of Mr. Satan, who is portrayed as a comical and gimmicky character.
The official site includes a Farmer character that, once installed, can only be controlled by the CPU. He gets knocked out, but comes back with a more threatening tank for the second round.: This would not be if the characters didn't have this.: The Son family all possess this move as expected but each of them have their own differences in execution and style. Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinku Hadoken simply named 'Kamehameha') and the Level 2 variant (a chargeable variation of the and appearances of the Shinku Hadoken named 'Chou Kamehameha'). 'Kamehameha' can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total.
'Chou Kamehameha' naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other 'Kaioken' finishers, he uses a supped up version of 'Chou Kamehameha' that hits harder than before throughout all stages, dealing more damage than the other standard variants of 'Chou Kamehameha'. SS Goku is the same as Goku but with small yet important differences. His 'Kamehameha' hits twice as much than Goku's and he can use his infamous ' during the superpause to teleport to any location he desires (see below to see where he can position himself), making this variant of the move the most useful and opening up more mindgames than before. His 'Chou Kamehameha' is little different other than being able to fire it from the air, something Goku cannot do (and the readme states that he will soon have a 'Zanzoken' variation of this move as well). His 'Hyper Rush's' Level 2 finisher is the 'Ultimate Kamehameha', hitting harder than previous incarnations sans the other Kamehameha user below him.
Ultimate Gohan only has access to 'Chou Kamehameha' but is otherwise functionally identical to SS Goku minus the future 'Zanzoken' cancelling. His 'Gekiretsu Ranbu's' last finisher is the 'Team Kamehameha' in which Goten joins in to fire his own 'Chou Kamehameha'; the two beams spiral around each other and combine, dealing massive damage to the opponent that other variations can't match.: It's a nice track that really conveys the triumph over an opponent.
As a result, it's brief but effective. And yet, it's just a bit too long for the actual victory screen it's used for. Because this game runs on the MUGEN engine, it gets cut off way before the theme ends as it transitions into the next match.: One of Piccolo's supers can clone himself up to two times, depleting his HP by a fair margin. The clones each have a rather imperfect AI but are rather helpful. 'Take me to your leader. Hm.I reconsider that sentence; I instead will raze the planet until he presents himself.'
. The above quotes are just some of his spoken lines. Babidi is no slouch in this department either.: Majin Vegeta's take on this trope, being the sociopath between him and Frieza.
Unlike Frieza who may slowly degenerate into insanity, Majin Vegata is already balls off the wall crazy who can clear his mind of Babidi's influence.: SS Goku, if saying 'You can't beat me' in his taunt was not obvious enough, and that's just his taunt too. Frieza and (Majin) Vegeta are naturally this.: Majin Vegeta's Suicide finisher for his Saiyan Pride Beatdown will do this to an opponent if their health is low enough. It still counts as Majin Vegeta's win.: The Start button functions as one for each character (Goku thinking about food, for example).: SS Goku has the Afterimage Technique (going by it's original Japanese name 'Zanzoken' for HDBZ) built into his playstyle, and as with every other character barring Goku his emotion system (JUSTICE Mode) incorporates it into his ultimate attack, also enabling him to perform five teleports in a single combo as opposed to three while giving him the homing teleport Pursuit Attacks. With 'Zanzoken' he can transpose himself in six different either into the air, on the ground, away, toward, or directly behind his opponent if they're close enough; the pursuit attacks place him either in front or behind his opponent with a wall rebounding Smash Punch, in front of his opponent with a launching Flash Kick, or above his opponent with a bounce juggling Bicycle Kick. He can do all of those from either a non attacking position or cancel into them from everything except for his non-Kamehameha supers (except for the Pursuit Attack cancelling from a super). Frieza also has access to the 'Counterport' which places him behind the opponent should they strike him (and their movement is delayed giving him a chance to attack).
Outside of that move he also teleports after launching someone or whenever he dashes backward when SADISM Mode is active (and behind his opponent if close enough to his opponent). Babidi also has the Wizard's Forward/Backward Teleport, and Super Buu is looking to have a visible transposing move that he can go straight into if he's landing with a jumping heavy punch.: Babidi can play this game very effectively along with being a good zoner overall (all of his moves are disjointed bar his grabs, and his Rock Throw command move even has tracking properties before it falls). Piccolo showcases a small amount of aptitude in this, flinging energy bullets into the air that he can detonate at will or until someone runs into them.: Frieza has slight shades of this in both of his walk animations (the 'girly' forward walk and the 'come hither' back walk), clearly showing that he's not taking things seriously and mostly wanting to rile you up.: Vegeta. His emotion system is literally called Mode and focuses on. Majin Vegeta is this in his base form, but he somehow subdues it in his SANITY mode, clearing his mind of Babidi's influence and putting more focus into the fight.: Certain moves will kill the opponent on the last round if the move depletes their health. Of the characters present in the roster (finished or not) there's (SS(GSS)) Goku, Ultimate Gohan, (Majin (SSGSS) Vegeta, Mr. Satan, Piccolo, and Gotenks.
They know each other and any one of them can brutally kill each other (well, maybe except for Mr. Satan killing anyone but you get the point).
Hyper Dragonball Z was a hit on arcades in the summer of 1999, with its timed unlocks and classical art direction, it was a hit and soon became a cult sensation. The game had several CPU only fights, including the very infamous Kid Buu, who was faced as the final boss and was able to counter just about anything you threw at him!Actually no, that's a lie. This game never had a release, because it doesn't exist.What you've had the pleasure of witnessing is the culmination of several years of work by true Dragon Ball Z fans, a small group of fighting games affecionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen.Team Z2 was responsible for the code and animations you've just seen in action.Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths.This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragon Ball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again.This is how we envision a perfect Dragon Ball game. Gone is the sensation of every character being interchangeable and having the same style of fighting.Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fan service that'd make any Dragon Ball fan smirk. We drew from all sources and we committed to our vision, which we share with you.The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games.The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO.
Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes. It's all in there.
I can see people going insane over the intense battles that are possible.We have in no way association with the DBZ license, we are mere fans. Our purpose is to show what CAN be made with the license. The moving bits of this presentation were made over time, with the effort of many.We have 5 of these characters and 11 stages out there that anyone can try out. We have 3 characters unreleased and in several states of progress, we expect to put them out eventually as well.This video was made mostly to make people aware that this exists.
Why?Because we love creating and we want to show our inner fire. Consider it a proof of concept.